3d hard surface Model, Mini Mecha robot

Hi Guys!

I want to take a break from zbrush this week, so i switch with Autodesk Maya, modelling an hard surface mecha from an old concept.

I rework the model in Autodesk Maya add some simple shaders and rendered in Arnold, it’s very fun.

In the future i want to add uv maps, materials and texture in Substance to get better results. Hope you like it.

pewpew!

Sculpting a Droid character in Zbrush, Hard surface study.

Hi Guys!

I start a 3d model of a sci-fi Droid robot sculpted in zbrush. It’s a personal work to study hard surface modeling in zbrush. In the future i want to polypaint and posing it for some render shots. Stay tuned! 🙂