3d hard surface Model, Mini Mecha robot

Hi Guys!

I want to take a break from zbrush this week, so i switch with Autodesk Maya, modelling an hard surface mecha from an old concept.

I rework the model in Autodesk Maya add some simple shaders and rendered in Arnold, it’s very fun.

In the future i want to add uv maps, materials and texture in Substance to get better results. Hope you like it.


Hard surface 3d Model, Gundam RGM restyling

Hi Guys,

This time i want to restyle an old project i made in Softimage Xsi, an RGM Gundam model.

I use Maya for modeling/uv maps and substance painter for texturing. The first image is a 2008 rendering in Softimage XSI, the second is the current project in Maya, hope you like it.