Hello guys! , I want to share with you my latest work, an alien smuggler that I sculpted in my spare time using zbrush, the BPR passes were composited in photoshop for the final images. The concept was inspired by a zbrush sketch I did in the past.
Hope you like it, cheers!
I want to take a break from zbrush this week, so i switch with Autodesk Maya, modelling an hard surface mecha from an old concept.
I rework the model in Autodesk Maya add some simple shaders and rendered in Arnold, it’s very fun.
In the future i want to add uv maps, materials and texture in Substance to get better results. Hope you like it.