3D Artist, Designing, Modeling, Texturing.
Weekly Mecha Model with Maya and simple shaders, rendered in Arnold, pewpew!
Restyling of an old project, an RGM Gundam using maya for modeling and uv editing and substance painter for texturing. The first image is a 2008 rendering in Softimage XSI, the second is the current project in Maya.
Civilian Droid sculpted in zbrush, personal work for hard surface study. Polypaint work in progress…stay tuned! 🙂