3d character sculpt, Alien Smuggler

Hello guys! , I want to share with you my latest work, an alien smuggler that I sculpted in my spare time using zbrush, the BPR passes were composited in photoshop for the final images. The concept was inspired by a zbrush sketch I did in the past.
Hope you like it, cheers!

The Juggernaut, 3d robot

Hi guys, i had the pleasure to show you one of my latest works, a steam-mech called The Juggernaut. I like the idea of creating a combat robot that had an old-war style. I also make a 3d print with joints, that can performe some movements and poses.

The robot is modeled in Autodesk Maya, It is divided into several parts. I use also Zbrush for the joints and print it with a Creality Ender3. Textuting with Substance painter and rendered in Arnold render.

I will add other robots in the future to expand the lore of a war between nations with their own robots called “steams” each with particular skills.

For the full images and breakdown process take a look of my project on Artstation. My Artstation Page

3d hard surface Model, Mini Mecha robot

Hi Guys!

I want to take a break from zbrush this week, so i switch with Autodesk Maya, modelling an hard surface mecha from an old concept.

I rework the model in Autodesk Maya add some simple shaders and rendered in Arnold, it’s very fun.

In the future i want to add uv maps, materials and texture in Substance to get better results. Hope you like it.

pewpew!

Hard surface 3d Model, Gundam RGM restyling

Hi Guys,

This time i want to restyle an old project i made in Softimage Xsi, an RGM Gundam model.

I use Maya for modeling/uv maps and substance painter for texturing. The first image is a 2008 rendering in Softimage XSI, the second is the current project in Maya, hope you like it.

Cheers!

Sculpting a Droid character in Zbrush, Hard surface study.

Hi Guys!

I start a 3d model of a sci-fi Droid robot sculpted in zbrush. It’s a personal work to study hard surface modeling in zbrush. In the future i want to polypaint and posing it for some render shots. Stay tuned! 🙂