3D Artist, Designing, Modeling, Texturing.
Weekly Mecha Model with Maya and simple shaders, rendered in Arnold, pewpew!
Restyling of an old project, an RGM Gundam using maya for modeling and uv editing and substance painter for texturing. The first image is a 2008 rendering in Softimage XSI, the second is the current project in Maya.
Currently i’m working on this demon creature, anatomy sculp is almost done then i think to paint and pose it.
If i had more time to spare i will retopo the model and import into unity engine.
Civilian Droid sculpted in zbrush, personal work for hard surface study. Polypaint work in progress…stay tuned! 🙂
I like very much sphynx and i want to sculpt one for fun, it been a good exercise for studing cat’s anatomy and practice some sculpting techniques.
A Collection of 3d models, old stuff that i think to rework in the future and make better.