3d hard surface Model, Mini Mecha robot

Hi Guys!

I want to take a break from zbrush this week, so i switch with Autodesk Maya, modelling an hard surface mecha from an old concept.

I rework the model in Autodesk Maya add some simple shaders and rendered in Arnold, it’s very fun.

In the future i want to add uv maps, materials and texture in Substance to get better results. Hope you like it.

pewpew!